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Foundation
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#include <PipelineState.hpp>
Classes | |
| struct | Attachment |
| struct | DepthStencil |
| struct | Multisample |
| struct | PushConstant |
| struct | Rasterizer |
| struct | Scissor |
| struct | ShaderStage |
| struct | VertexInput |
| struct | Viewport |
Public Types | |
| enum | Topology { LineList , PointList , TriangleList , TriangleStrip } |
| Span<const Attachment> Foundation::RHI::RHIPipelineState::PipelineStateDesc::attachments |
| struct Foundation::RHI::RHIPipelineState::PipelineStateDesc::DepthStencil Foundation::RHI::RHIPipelineState::PipelineStateDesc::depthStencil |
| Span<RHIDeviceDescriptorSetLayout* const> Foundation::RHI::RHIPipelineState::PipelineStateDesc::descriptorSetLayouts |
| struct Foundation::RHI::RHIPipelineState::PipelineStateDesc::Multisample Foundation::RHI::RHIPipelineState::PipelineStateDesc::multisample |
| Span<const PushConstant> Foundation::RHI::RHIPipelineState::PipelineStateDesc::pushConstants |
| struct Foundation::RHI::RHIPipelineState::PipelineStateDesc::Rasterizer Foundation::RHI::RHIPipelineState::PipelineStateDesc::rasterizer |
| struct Foundation::RHI::RHIPipelineState::PipelineStateDesc::Scissor Foundation::RHI::RHIPipelineState::PipelineStateDesc::scissor |
| Span<const ShaderStage> Foundation::RHI::RHIPipelineState::PipelineStateDesc::shaderStages |
| enum Foundation::RHI::RHIPipelineState::PipelineStateDesc::Topology Foundation::RHI::RHIPipelineState::PipelineStateDesc::TriangleList |
| RHIDevicePipelineType Foundation::RHI::RHIPipelineState::PipelineStateDesc::type { RHIDevicePipelineType::Graphics } |
| struct Foundation::RHI::RHIPipelineState::PipelineStateDesc::VertexInput Foundation::RHI::RHIPipelineState::PipelineStateDesc::vertexInput |
| struct Foundation::RHI::RHIPipelineState::PipelineStateDesc::Viewport Foundation::RHI::RHIPipelineState::PipelineStateDesc::viewport |