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| mat4 | JointLocalMatrix (float3 const &t, quat const &r, float3 const &s) |
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| void | ResetToRest (FSkeleton const &skel, FPose &pose) |
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| void | SampleClip (FAnimationClip const &clip, float t, FPose &pose) |
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| void | BlendClip (FAnimationClip const &clip, float t, float weight, FPose &pose) |
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| void | ComputeGlobals (FSkeleton const &skel, FPose &pose) |
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| void | ComputeSkinningMatrices (FSkeleton const &skel, FPose const &pose, Span< mat4 > outPalette) |
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| void | SkinVertices (Span< const FVertex > bind, Span< const FSkinBinding > binding, Span< const mat4 > palette, Span< FQVertex > out, FSerializedBounds *outBounds=nullptr) |
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◆ FAnimInterp
| Enumerator |
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| Step | |
| Linear | |
| CubicSpline | |
◆ FAnimPath
| Enumerator |
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| Translation | |
| Rotation | |
| Scale | |
◆ BlendClip()
◆ ComputeGlobals()
◆ ComputeSkinningMatrices()
| void ComputeSkinningMatrices |
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FSkeleton const & |
skel, |
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FPose const & |
pose, |
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Span< mat4 > |
outPalette |
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) |
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◆ JointLocalMatrix()
| mat4 JointLocalMatrix |
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float3 const & |
t, |
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quat const & |
r, |
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float3 const & |
s |
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) |
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◆ ResetToRest()
◆ SampleClip()
◆ SkinVertices()