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| mat4 | JointLocalMatrix (float3 const &t, quat const &r, float3 const &s) |
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| void | ResetToRest (FSkeleton const &skel, FPose &pose) |
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| void | SampleClip (FAnimationClip const &clip, float t, FPose &pose) |
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| void | BlendClip (FAnimationClip const &clip, float t, float weight, FPose &pose) |
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| void | ComputeGlobals (FSkeleton const &skel, FPose &pose) |
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| void | ComputeSkinningMatrices (FSkeleton const &skel, FPose const &pose, Span< mat4 > outPalette) |
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| void | SkinVertices (Span< const FVertex > bind, Span< const FSkinBinding > binding, Span< const mat4 > palette, Span< FQVertex > out, FSerializedBounds *outBounds) |
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