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Foundation
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#include "Renderer.hpp"Functions | |
| RendererResources | CreateGPUSceneRendererResources (Renderer *renderer, GPUScene *scene) |
| void | BuildGPUSceneHostUpdatePass (Renderer *renderer, RendererResources &resources) |
| void | BuildGPUSceneAccelerationStructureUpdatePass (Renderer *renderer, RendererResources &resources) |
| void | BuildGPUSceneLightBVHRefitPasses (Renderer *renderer, RendererResources &resources, ResourceHandle ubo) |
| void BuildGPUSceneAccelerationStructureUpdatePass | ( | Renderer * | renderer, |
| RendererResources & | resources | ||
| ) |
| void BuildGPUSceneHostUpdatePass | ( | Renderer * | renderer, |
| RendererResources & | resources | ||
| ) |
| void BuildGPUSceneLightBVHRefitPasses | ( | Renderer * | renderer, |
| RendererResources & | resources, | ||
| ResourceHandle | ubo | ||
| ) |
| RendererResources CreateGPUSceneRendererResources | ( | Renderer * | renderer, |
| GPUScene * | scene | ||
| ) |