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Foundation
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#include <algorithm>#include <vk_mem_alloc.h>#include <GLFW/glfw3.h>#include <Bits/Format.hpp>#include <Core/Core.hpp>#include <utility>#include "Application.hpp"#include "Device.hpp"#include "Swapchain.hpp"#include "PipelineState.hpp"#include "Shader.hpp"#include "Command.hpp"#include "Descriptor.hpp"Macros | |
| #define | VMA_IMPLEMENTATION |
| #define | GLFW_INCLUDE_VULKAN |
Variables | |
| const char * | kVulkanDeviceExtensions [] |
| const char * | kVulkanDeviceTypes [] = {"Other", "Integrated GPU", "Discrete GPU", "Virtual GPU", "CPU"} |
| #define GLFW_INCLUDE_VULKAN |
| #define VMA_IMPLEMENTATION |