PSJK Blender Cartoon Render Pipeline Revisited【3】- SDF face rendering implementation

Preface After the v2 facial model update the game finally introduces SDF facial shadows; the implementation is pretty much the same as most of the existing solutions on the market. This article shares one of my own ideas for correctly achieving this effect in Blender Note: Due to personal limitations errors are inevitable, It is highly recommended to read the following text as a preparatory knowledge: Secondary Character Cartoon Rendering - Face by MIZI Cartoon Rendering - 360 Degree Face SDF Lighting Scheme by Yu-ki016 Signed Distance Field by 欧克欧克 1....

January 14, 2025 · 8 min · 1514 words · mos9527

Recreating PSJK's Toon Shader in Blender [1] - Preparations

Preface Same as the last time I closed the book It’s kind of a follow up, just in time to (re)start with the part of figuring out the cartoon rendering… *After all, this aspect of the old work left far more problems than it solved () There’s plenty of time before the rally, so let’s see how much I can write Version: Japanese 5.0.0 (Yakimori update) Equipment: Mac Mini M4 (2024) 1....

January 14, 2025 · 6 min · 1149 words · mos9527

PJSK Reverse Engineering - Note Archive

Preface Cutoff: 24/01/05 Revision: 24/09/26 Actually, analytics didn’t really take off until mostly after that…but couldn’t really find the time to write a post orz If you are interested in the latest knowledge or would like to participate in the research, please also refer to the following Repo and its Wiki: https://github.com/mos9527/sssekai https://github.com/mos9527/sssekai_blender_io Project SEKAI Reverse Engineering (1): File Decryption and Preliminary Static Analysis of APIs Analyzing Variant: ColorfulStage 2.4.1 (Google Play US) 1....

January 13, 2025 · 22 min · 4490 words · mos9527