PSJK Blender Cartoon Render Pipeline Reproduction【2】- Character and Stage Shader
Preface The Shader section actually has quite a bit of existing work, such as the https://github.com/KH40-khoast40/Shadekai https://github.com/festivities/SekaiToon As for why you would rebuild your own wheels… There’s time. What other reason is there? Besides (knock on wood) the final realization is going to be in Blender… PV: Love, love, love Debugging Metal in Xcode even has resource dependencies rendered the Render Graph way… Cook thank you so much 🥲 The previous post didn’t look toward the work before SRP post-processing; here’s a straight shot at SRPBatcher Pass...