PSJK Blender Cartoon Render Pipeline Reproduction【2】- Character and Stage Shader

Preface The Shader section actually has quite a bit of existing work, such as the https://github.com/KH40-khoast40/Shadekai https://github.com/festivities/SekaiToon As for why you would rebuild your own wheels… There’s time. What other reason is there? Besides (knock on wood) the final realization is going to be in Blender… PV: Love, love, love Debugging Metal in Xcode even has resource dependencies rendered the Render Graph way… Cook thank you so much 🥲 The previous post didn’t look toward the work before SRP post-processing; here’s a straight shot at SRPBatcher Pass...

April 20, 2025 · 15 min · 3133 words · mos9527

PSJK Blender Cartoon Render Pipeline Revisited【3】- SDF face rendering implementation

Preface After the v2 facial model update the game finally introduces SDF facial shadows; the implementation is pretty much the same as most of the existing solutions on the market. This article shares one of my own ideas for correctly achieving this effect in Blender Note: Due to personal limitations errors are inevitable, It is highly recommended to read the following text as a preparatory knowledge: Secondary Character Cartoon Rendering - Face by MIZI Cartoon Rendering - 360 Degree Face SDF Lighting Scheme by Yu-ki016 Signed Distance Field by 欧克欧克 1....

April 20, 2025 · 8 min · 1514 words · mos9527

PJSK Reverse Engineering - Note Archive

Preface Cutoff: 24/01/05 Revision: 24/09/26 Actually, analytics didn’t really take off until mostly after that…but couldn’t really find the time to write a post orz If you are interested in the latest knowledge or would like to participate in the research, please also refer to the following Repo and its Wiki: https://github.com/mos9527/sssekai https://github.com/mos9527/sssekai_blender_io Project SEKAI Reverse Engineering (1): File Decryption and Preliminary Static Analysis of APIs Analyzing Variant: ColorfulStage 2.4.1 (Google Play US) 1....

April 20, 2025 · 22 min · 4520 words · mos9527

Recreating PSJK's Toon Shader in Blender [1] - Preparations

Preface Same as the last time I closed the book It’s kind of a follow up, just in time to (re)start with the part of figuring out the cartoon rendering… *After all, this aspect of the old work left far more problems than it solved () There’s plenty of time before the rally, so let’s see how much I can write Version: Japanese 5.0.0 (Yakimori update) Equipment: Mac Mini M4 (2024) 1....

April 20, 2025 · 6 min · 1149 words · mos9527