Allocator interface (noexcept)
Definition Allocator.hpp:29
Runtime reflection data for a shader module.
Definition Shader.hpp:12
Vector< SpecializationConstant > mSpecializationConstants
Definition Shader.hpp:51
Vector< Binding > mBindings
Definition Shader.hpp:38
Allocator * mAllocator
Definition Shader.hpp:13
Vector< PushConstant > mPushConstants
Definition Shader.hpp:45
void ParseSPIRV(Span< const char > bytecode)
Parse SPIR-V shader code and populate reflection data.
Definition Shader.cpp:3
String DbgDumpShaderInfo() const
Definition Shader.cpp:187
Vector< Entrypoint > mEntrypoints
Definition Shader.hpp:32
void Sort()
Definition Shader.cpp:173
std::vector< T, StlAllocator< T > > Vector
std::vector with explicit Foundation::Core::StlAllocator constructor
Definition Container.hpp:149
std::tuple< Args... > Tuple
Alias for std::tuple
Definition Container.hpp:39
std::basic_string< char, std::char_traits< char >, StlDefaultAllocator< char > > String
Alias for std::basic_string<char>, without an explicit allocator constructor.
Definition Container.hpp:120
std::span< T > Span
Alias for std::span
Definition Container.hpp:62
Core functionalities for rendering, including the Frame Graph implementation.
Definition Bindless.cpp:2
Definition Allocator.hpp:6
uint32_t binding
Definition Shader.hpp:36
uint32_t descriptorSet
Definition Shader.hpp:35
String name
Definition Shader.hpp:34
Tuple< uint32_t, uint32_t, uint32_t > groupLocalSize
Definition Shader.hpp:30
RHIShaderStage stage
Definition Shader.hpp:28
String name
Definition Shader.hpp:27
String name
Definition Shader.hpp:40
uint32_t id
Definition Shader.hpp:48
String name
Definition Shader.hpp:49