2#define VULKAN_HPP_NO_CONSTRUCTORS
3#include <vulkan/vulkan.hpp>
4#include <vulkan/vulkan_raii.hpp>
41 vk::SystemAllocationScope)
56 vk::SystemAllocationScope)
69 return allocator->
Allocate(size, alignment ? alignment :
alignof(std::max_align_t));
86 return static_cast<Bits>(
static_cast<std::underlying_type_t<Bits>
>(flags));
108 case R32Uint:
return vk::Format::eR32Uint;
109 case R16Uint:
return vk::Format::eR16Uint;
110 case R16Unorm:
return vk::Format::eR16Unorm;
112 case D16Unorm:
return vk::Format::eD16Unorm;
113 case Bc1RgbUnorm:
return vk::Format::eBc1RgbUnormBlock;
114 case Bc1RgbSrgb:
return vk::Format::eBc1RgbSrgbBlock;
115 case Bc1RgbaUnorm:
return vk::Format::eBc1RgbaUnormBlock;
116 case Bc1RgbaSrgb:
return vk::Format::eBc1RgbaSrgbBlock;
117 case Bc2Unorm:
return vk::Format::eBc2UnormBlock;
118 case Bc2Srgb:
return vk::Format::eBc2SrgbBlock;
119 case Bc3Unorm:
return vk::Format::eBc3UnormBlock;
120 case Bc3Srgb:
return vk::Format::eBc3SrgbBlock;
121 case Bc4Unorm:
return vk::Format::eBc4UnormBlock;
122 case Bc4Snorm:
return vk::Format::eBc4SnormBlock;
123 case Bc5Unorm:
return vk::Format::eBc5UnormBlock;
124 case Bc5Snorm:
return vk::Format::eBc5SnormBlock;
125 case Bc6HUfloat:
return vk::Format::eBc6HUfloatBlock;
126 case Bc6HSfloat:
return vk::Format::eBc6HSfloatBlock;
127 case Bc7Unorm:
return vk::Format::eBc7UnormBlock;
128 case Bc7Srgb:
return vk::Format::eBc7SrgbBlock;
131 return vk::Format::eUndefined;
137 switch (colorSpace) {
138 case SrgbNonLinear:
return vk::ColorSpaceKHR::eSrgbNonlinear;
140 case Hdr10St2084:
return vk::ColorSpaceKHR::eHdr10St2084EXT;
142 return vk::ColorSpaceKHR::eSrgbNonlinear;
148 switch (colorSpace) {
149 case vk::ColorSpaceKHR::eSrgbNonlinear:
return SrgbNonLinear;
151 case vk::ColorSpaceKHR::eHdr10St2084EXT:
return Hdr10St2084;
159 vk::BufferUsageFlags flags{};
160 if (usage &
VertexBuffer) flags |= vk::BufferUsageFlagBits::eVertexBuffer;
161 if (usage &
IndexBuffer) flags |= vk::BufferUsageFlagBits::eIndexBuffer;
162 if (usage &
UniformBuffer) flags |= vk::BufferUsageFlagBits::eUniformBuffer;
163 if (usage &
StorageBuffer) flags |= vk::BufferUsageFlagBits::eStorageBuffer;
164 if (usage &
IndirectBuffer) flags |= vk::BufferUsageFlagBits::eIndirectBuffer;
165 if (usage &
TransferSource) flags |= vk::BufferUsageFlagBits::eTransferSrc;
167 if (usage &
DeviceAddress) flags |= vk::BufferUsageFlagBits::eShaderDeviceAddress;
170 if (usage &
ShaderBindingTable) flags |= vk::BufferUsageFlagBits::eShaderBindingTableKHR;
176 vk::AccessFlags2 flags{};
177 if (state &
RenderTargetWrite) flags |= vk::AccessFlagBits2::eColorAttachmentWrite;
178 if (state &
RenderTargetRead) flags |= vk::AccessFlagBits2::eColorAttachmentRead;
179 if (state &
DepthStencilWrite) flags |= vk::AccessFlagBits2::eDepthStencilAttachmentWrite;
180 if (state &
DepthStencilRead) flags |= vk::AccessFlagBits2::eDepthStencilAttachmentRead;
181 if (state &
TransferWrite) flags |= vk::AccessFlagBits2::eTransferWrite;
182 if (state &
TransferRead) flags |= vk::AccessFlagBits2::eTransferRead;
183 if (state &
ShaderWrite) flags |= vk::AccessFlagBits2::eShaderWrite;
184 if (state &
ShaderRead) flags |= vk::AccessFlagBits2::eShaderRead;
185 if (state &
UniformRead) flags |= vk::AccessFlagBits2::eUniformRead;
186 if (state &
HostWrite) flags |= vk::AccessFlagBits2::eHostWrite;
187 if (state &
HostRead) flags |= vk::AccessFlagBits2::eHostRead;
205 return vk::ImageLayout::eUndefined;
211 vk::PipelineStageFlags flags{};
212 if (stage &
DrawIndirect) flags |= vk::PipelineStageFlagBits::eDrawIndirect;
213 if (stage &
FragmentShader) flags |= vk::PipelineStageFlagBits::eFragmentShader;
214 if (stage &
VertexShader) flags |= vk::PipelineStageFlagBits::eVertexShader;
215 if (stage &
ComputeShader) flags |= vk::PipelineStageFlagBits::eComputeShader;
216 if (stage &
RayTracingShader) flags |= vk::PipelineStageFlagBits::eRayTracingShaderKHR;
217 if (stage &
MeshShader) flags |= vk::PipelineStageFlagBits::eMeshShaderEXT;
218 if (stage &
RenderTargetOutput) flags |= vk::PipelineStageFlagBits::eColorAttachmentOutput;
219 if (stage &
Transfer) flags |= vk::PipelineStageFlagBits::eTransfer;
220 if (stage &
EarlyFragmentTests) flags |= vk::PipelineStageFlagBits::eEarlyFragmentTests;
221 if (stage &
LateFragmentTests) flags |= vk::PipelineStageFlagBits::eLateFragmentTests;
222 if (stage &
AccelerationBuild) flags |= vk::PipelineStageFlagBits::eAccelerationStructureBuildKHR;
223 if (stage &
TopOfPipe) flags |= vk::PipelineStageFlagBits::eTopOfPipe;
224 if (stage &
BottomOfPipe) flags |= vk::PipelineStageFlagBits::eBottomOfPipe;
225 if (stage &
AllGraphics) flags |= vk::PipelineStageFlagBits::eAllGraphics;
226 if (stage &
Host) flags |= vk::PipelineStageFlagBits::eHost;
232 vk::PipelineStageFlags2 flags{};
233 if (stage &
DrawIndirect) flags |= vk::PipelineStageFlagBits2::eDrawIndirect;
234 if (stage &
FragmentShader) flags |= vk::PipelineStageFlagBits2::eFragmentShader;
235 if (stage &
VertexShader) flags |= vk::PipelineStageFlagBits2::eVertexShader;
236 if (stage &
ComputeShader) flags |= vk::PipelineStageFlagBits2::eComputeShader;
237 if (stage &
RayTracingShader) flags |= vk::PipelineStageFlagBits2::eRayTracingShaderKHR;
238 if (stage &
MeshShader) flags |= vk::PipelineStageFlagBits2::eMeshShaderEXT;
239 if (stage &
TaskShader) flags |= vk::PipelineStageFlagBits2::eTaskShaderEXT;
240 if (stage &
RenderTargetOutput) flags |= vk::PipelineStageFlagBits2::eColorAttachmentOutput;
241 if (stage &
Transfer) flags |= vk::PipelineStageFlagBits2::eTransfer;
242 if (stage &
EarlyFragmentTests) flags |= vk::PipelineStageFlagBits2::eEarlyFragmentTests;
243 if (stage &
LateFragmentTests) flags |= vk::PipelineStageFlagBits2::eLateFragmentTests;
244 if (stage &
AccelerationBuild) flags |= vk::PipelineStageFlagBits2::eAccelerationStructureBuildKHR;
245 if (stage &
TopOfPipe) flags |= vk::PipelineStageFlagBits2::eTopOfPipe;
246 if (stage &
BottomOfPipe) flags |= vk::PipelineStageFlagBits2::eBottomOfPipe;
247 if (stage &
AllGraphics) flags |= vk::PipelineStageFlagBits2::eAllGraphics;
248 if (stage &
Host) flags |= vk::PipelineStageFlagBits2::eHost;
254 vk::ShaderStageFlags flags{};
255 if (stage ==
All)
return vk::ShaderStageFlagBits::eAll;
256 if (stage &
Vertex) flags |= vk::ShaderStageFlagBits::eVertex;
257 if (stage &
Fragment) flags |= vk::ShaderStageFlagBits::eFragment;
258 if (stage &
Compute) flags |= vk::ShaderStageFlagBits::eCompute;
259 if (stage &
RayGeneration) flags |= vk::ShaderStageFlagBits::eRaygenKHR;
260 if (stage &
RayAnyHit) flags |= vk::ShaderStageFlagBits::eAnyHitKHR;
261 if (stage &
RayClosestHit) flags |= vk::ShaderStageFlagBits::eClosestHitKHR;
262 if (stage &
RayMiss) flags |= vk::ShaderStageFlagBits::eMissKHR;
263 if (stage &
RayIntersection) flags |= vk::ShaderStageFlagBits::eIntersectionKHR;
264 if (stage &
Task) flags |= vk::ShaderStageFlagBits::eTaskEXT;
265 if (stage &
Mesh) flags |= vk::ShaderStageFlagBits::eMeshEXT;
274 return vk::DescriptorType::eSampler;
276 return vk::DescriptorType::eSampledImage;
278 return vk::DescriptorType::eStorageImage;
280 return vk::DescriptorType::eStorageBuffer;
282 return vk::DescriptorType::eUniformBuffer;
284 return vk::DescriptorType::eAccelerationStructureKHR;
292 case RHIDevicePipelineType::Compute:
return vk::PipelineBindPoint::eCompute;
293 case RHIDevicePipelineType::Graphics:
return vk::PipelineBindPoint::eGraphics;
294 case RHIDevicePipelineType::RayTracing:
return vk::PipelineBindPoint::eRayTracingKHR;
302 vk::ImageUsageFlags flags{};
303 if (usage &
RenderTarget) flags |= vk::ImageUsageFlagBits::eColorAttachment;
304 if (usage &
DepthStencil) flags |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
305 if (usage &
SampledImage) flags |= vk::ImageUsageFlagBits::eSampled;
306 if (usage &
StorageImage) flags |= vk::ImageUsageFlagBits::eStorage;
307 if (usage &
TransferSource) flags |= vk::ImageUsageFlagBits::eTransferSrc;
315 case E2:
return vk::SampleCountFlagBits::e2;
316 case E4:
return vk::SampleCountFlagBits::e4;
317 case E8:
return vk::SampleCountFlagBits::e8;
318 case E16:
return vk::SampleCountFlagBits::e16;
319 case E1:
return vk::SampleCountFlagBits::e1;
327 vk::ImageAspectFlags flags{};
328 if (aspect &
Color) flags |= vk::ImageAspectFlagBits::eColor;
329 if (aspect &
Depth) flags |= vk::ImageAspectFlagBits::eDepth;
330 if (aspect &
Stencil) flags |= vk::ImageAspectFlagBits::eStencil;
337 case TopLevel:
return vk::AccelerationStructureTypeKHR::eTopLevel;
338 case BottomLevel:
return vk::AccelerationStructureTypeKHR::eBottomLevel;
348 case Build:
return vk::BuildAccelerationStructureModeKHR::eBuild;
349 case Update:
return vk::BuildAccelerationStructureModeKHR::eUpdate;
358 vk::BuildAccelerationStructureFlagsKHR
vkFlags{};
359 if (flags &
AllowUpdate)
vkFlags |= vk::BuildAccelerationStructureFlagBitsKHR::eAllowUpdate;
363 if (flags &
LowMemory)
vkFlags |= vk::BuildAccelerationStructureFlagBitsKHR::eLowMemory;
General Purpose Allocator (GPA) interface.
Definition Allocator.hpp:24
virtual pointer Reallocate(pointer ptr, size_type new_size, size_t alignment)=0
virtual void Deallocate(pointer ptr)=0
virtual pointer Allocate(size_type size, size_t alignment=alignof(std::max_align_t))=0
T * Construct(Allocator *resource, Args &&...args)
Convenience placement new with object of type T using a Foundation::Core::Allocator.
Definition Allocator.hpp:153
Low-level Rendering Hardware Interface (RHI) abstractions.
Definition Application.hpp:4
DeviceAddress
Definition Common.hpp:351
MeshShader
Definition Common.hpp:327
RayTracingShader
Definition Common.hpp:326
RHIAccelerationStructureBuildOp
Definition Common.hpp:221
vk::AccessFlags2 vkAccessFlagsFromRHIResourceAccess(RHIResourceAccess state)
Definition Common.hpp:174
IndexBuffer
Definition Common.hpp:343
AccelerationStructureBuildReadOnly
Definition Common.hpp:353
FragmentShader
Definition Common.hpp:324
vk::SampleCountFlagBits vkSampleCountFlagFromRHIMultisampleCount(RHIMultisampleCount count)
Definition Common.hpp:312
RHIColorSpace rhiColorSpaceFromVkColorSpace(vk::ColorSpaceKHR colorSpace)
Definition Common.hpp:146
PreferFastBuild
Definition Common.hpp:376
RHITextureLayout
Definition Common.hpp:203
Task
Definition Common.hpp:283
vk::AccelerationStructureTypeKHR vkAccelerationStructureTypeFromRHIAccelerationStructureType(RHIAccelerationStructureType type)
Definition Common.hpp:334
Depth
Definition Common.hpp:368
vk::ImageAspectFlags vkImageAspectFlagFromRHITextureAspect(RHITextureAspectFlag aspect)
Definition Common.hpp:325
vk::PipelineBindPoint vkPipelineBindPointFromRHIDevicePipelineType(RHIDevicePipelineType type)
Definition Common.hpp:290
UniformRead
Definition Common.hpp:311
VertexShader
Definition Common.hpp:323
RayGeneration
Definition Common.hpp:273
ShaderBindingTable
Definition Common.hpp:354
vk::DescriptorType vkDescriptorTypeFromRHIDescriptorType(RHIDescriptorType type)
Definition Common.hpp:269
TopOfPipe
Definition Common.hpp:337
RenderTargetOutput
Definition Common.hpp:329
All
Definition Common.hpp:286
Compute
Definition Common.hpp:181
vk::ColorSpaceKHR vkColorSpaceFromRHIColorSpace(RHIColorSpace colorSpace)
Definition Common.hpp:135
vk::BuildAccelerationStructureModeKHR vkBuildAccelerationStructureModeFromRHIAccelerationStructureBuildOp(RHIAccelerationStructureBuildOp op)
Definition Common.hpp:344
Host
Definition Common.hpp:335
RenderTargetRead
Definition Common.hpp:304
ComputeShader
Definition Common.hpp:325
vk::ImageLayout vkImageLayoutFromRHITextureLayout(RHITextureLayout layout)
Definition Common.hpp:194
AccelerationBuild
Definition Common.hpp:333
RHIAccelerationStructureType
Definition Common.hpp:215
Color
Definition Common.hpp:367
EarlyFragmentTests
Definition Common.hpp:331
TransferRead
Definition Common.hpp:308
AccelerationStructureWrite
Definition Common.hpp:315
TransferSource
Definition Common.hpp:349
vk::Format vkFormatFromRHIFormat(RHIResourceFormat format)
Definition Common.hpp:88
vk::ImageUsageFlags vkImageUsageFlagsFromRHITextureUsage(RHITextureUsage usage)
Definition Common.hpp:300
RHIColorSpace
Definition Common.hpp:131
UniformBuffer
Definition Common.hpp:345
AccelerationStructureRead
Definition Common.hpp:314
AccelerationStructureStorage
Definition Common.hpp:352
ShaderRead
Definition Common.hpp:310
TaskShader
Definition Common.hpp:328
VertexBuffer
Definition Common.hpp:342
HostRead
Definition Common.hpp:313
StorageBuffer
Definition Common.hpp:347
IndirectCommandRead
Definition Common.hpp:316
vk::ShaderStageFlags vkShaderStageFlagsFromRHIShaderStage(RHIShaderStage stage)
Definition Common.hpp:252
DepthStencil
Definition Common.hpp:359
AllowCompaction
Definition Common.hpp:374
vk::PipelineStageFlags vkPipelineStageFlagsFromRHIPipelineStage(RHIPipelineStage stage)
Definition Common.hpp:209
Transfer
Definition Common.hpp:182
RayAnyHit
Definition Common.hpp:275
RHIDescriptorType
Definition Common.hpp:239
LateFragmentTests
Definition Common.hpp:332
RayClosestHit
Definition Common.hpp:277
HostWrite
Definition Common.hpp:312
PreferFastTrace
Definition Common.hpp:375
RHIResourceFormat
Definition Common.hpp:34
@ R16G16B16A16SignedFloat
@ R32G32B32A32SignedFloat
AllowUpdate
Definition Common.hpp:373
BottomOfPipe
Definition Common.hpp:338
RenderTargetWrite
Definition Common.hpp:303
DepthStencilWrite
Definition Common.hpp:305
vk::BuildAccelerationStructureFlagsKHR vkBuildAccelerationStructureFlagsFromRHIAccelerationStructureBuildFlags(RHIAccelerationStructureBuildFlags flags)
Definition Common.hpp:355
Mesh
Definition Common.hpp:285
Stencil
Definition Common.hpp:369
TransferDestination
Definition Common.hpp:350
vk::PipelineStageFlags2 vkPipelineStageFlags2FromRHIPipelineStage(RHIPipelineStage stage)
Definition Common.hpp:230
Bits vkFlagsToBits(vk::Flags< Bits > flags)
Definition Common.hpp:85
ShaderWrite
Definition Common.hpp:309
TransferWrite
Definition Common.hpp:307
RayMiss
Definition Common.hpp:279
RHIMultisampleCount
Definition Common.hpp:257
DepthStencilRead
Definition Common.hpp:306
SampledImage
Definition Common.hpp:360
Fragment
Definition Common.hpp:269
DrawIndirect
Definition Common.hpp:322
IndirectBuffer
Definition Common.hpp:348
RenderTarget
Definition Common.hpp:358
StorageImage
Definition Common.hpp:361
Vertex
Definition Common.hpp:267
AllGraphics
Definition Common.hpp:336
LowMemory
Definition Common.hpp:377
RayIntersection
Definition Common.hpp:281
vk::BufferUsageFlags vkBufferUsageFromRHIBufferUsage(RHIBufferUsage usage)
Definition Common.hpp:157
static void *VKAPI_PTR Allocate(void *userData, size_t size, size_t alignment, vk::SystemAllocationScope)
Definition Common.hpp:40
static void *VKAPI_PTR Reallocate(void *userData, void *original, size_t size, size_t alignment, vk::SystemAllocationScope)
Definition Common.hpp:55
vk::AllocationCallbacks const * Get() const
Definition Common.hpp:29
VkAllocationCallbacks const * GetNative() const
Definition Common.hpp:34
VulkanAllocationCallbacks(Allocator *allocator=nullptr)
Definition Common.hpp:13
void Reset(Allocator *newAllocator)
Definition Common.hpp:18
Allocator * allocator
Definition Common.hpp:10
static void VKAPI_PTR Free(void *userData, void *memory)
Definition Common.hpp:78
vk::AllocationCallbacks callbacks
Definition Common.hpp:11