2#define VULKAN_HPP_NO_CONSTRUCTORS
3#define VULKAN_HPP_NO_EXCEPTIONS
4#ifndef VULKAN_HPP_ASSERT_ON_RESULT
5#define VULKAN_HPP_ASSERT_ON_RESULT(expr) CHECK(expr)
8#define VULKAN_HPP_NO_TO_STRING
9#include <vulkan/vulkan.hpp>
10#include <vulkan/vulkan_raii.hpp>
15 [[nodiscard]] T
VkExpect(vk::ResultValue<T>&& rv) {
16 CHECK(rv.result == vk::Result::eSuccess);
17 return std::move(rv.value);
21 CHECK(result == vk::Result::eSuccess);
25 CHECK(result == VK_SUCCESS);
28 template <
typename T,
typename Enumerator>
34 result = enumerate(&count,
nullptr);
35 CHECK(result == VK_SUCCESS);
39 result = enumerate(&count, values.data());
40 }
while (result == VK_INCOMPLETE);
41 CHECK(result == VK_SUCCESS);
66 [[nodiscard]] vk::AllocationCallbacks
const*
Get()
const
68 return allocator ?
reinterpret_cast<vk::AllocationCallbacks const*
>(&
callbacks) :
nullptr;
71 [[nodiscard]] VkAllocationCallbacks
const*
GetNative()
const
77 static void* VKAPI_PTR
Allocate(
void* userData,
size_t size,
size_t alignment,
78 VkSystemAllocationScope)
80 if (!userData || size == 0)
82 return static_cast<Allocator*
>(userData)->
Allocate(size, alignment ? alignment :
alignof(std::max_align_t));
85 static void* VKAPI_PTR
Reallocate(
void* userData,
void* original,
size_t size,
size_t alignment,
86 VkSystemAllocationScope)
97 return allocator->
Allocate(size, alignment ? alignment :
alignof(std::max_align_t));
98 return allocator->
Reallocate(original, size, alignment ? alignment :
alignof(std::max_align_t));
101 static void VKAPI_PTR
Free(
void* userData,
void* memory)
103 if (userData && memory)
104 static_cast<Allocator*
>(userData)->Deallocate(memory);
109 return static_cast<Bits
>(
static_cast<std::underlying_type_t<Bits>
>(flags));
131 case R32Uint:
return vk::Format::eR32Uint;
132 case R16Uint:
return vk::Format::eR16Uint;
133 case R16Unorm:
return vk::Format::eR16Unorm;
135 case D16Unorm:
return vk::Format::eD16Unorm;
136 case Bc1RgbUnorm:
return vk::Format::eBc1RgbUnormBlock;
137 case Bc1RgbSrgb:
return vk::Format::eBc1RgbSrgbBlock;
138 case Bc1RgbaUnorm:
return vk::Format::eBc1RgbaUnormBlock;
139 case Bc1RgbaSrgb:
return vk::Format::eBc1RgbaSrgbBlock;
140 case Bc2Unorm:
return vk::Format::eBc2UnormBlock;
141 case Bc2Srgb:
return vk::Format::eBc2SrgbBlock;
142 case Bc3Unorm:
return vk::Format::eBc3UnormBlock;
143 case Bc3Srgb:
return vk::Format::eBc3SrgbBlock;
144 case Bc4Unorm:
return vk::Format::eBc4UnormBlock;
145 case Bc4Snorm:
return vk::Format::eBc4SnormBlock;
146 case Bc5Unorm:
return vk::Format::eBc5UnormBlock;
147 case Bc5Snorm:
return vk::Format::eBc5SnormBlock;
148 case Bc6HUfloat:
return vk::Format::eBc6HUfloatBlock;
149 case Bc6HSfloat:
return vk::Format::eBc6HSfloatBlock;
150 case Bc7Unorm:
return vk::Format::eBc7UnormBlock;
151 case Bc7Srgb:
return vk::Format::eBc7SrgbBlock;
154 return vk::Format::eUndefined;
160 switch (colorSpace) {
161 case SrgbNonLinear:
return vk::ColorSpaceKHR::eSrgbNonlinear;
163 case Hdr10St2084:
return vk::ColorSpaceKHR::eHdr10St2084EXT;
165 return vk::ColorSpaceKHR::eSrgbNonlinear;
171 switch (colorSpace) {
172 case vk::ColorSpaceKHR::eSrgbNonlinear:
return SrgbNonLinear;
174 case vk::ColorSpaceKHR::eHdr10St2084EXT:
return Hdr10St2084;
183 case vk::PhysicalDeviceType::eIntegratedGpu:
return Integrated;
184 case vk::PhysicalDeviceType::eDiscreteGpu:
return Discrete;
185 case vk::PhysicalDeviceType::eVirtualGpu:
return Virtual;
186 case vk::PhysicalDeviceType::eCpu:
return Software;
187 case vk::PhysicalDeviceType::eOther:
194 using enum RHIBufferUsageBits;
195 vk::BufferUsageFlags flags{};
196 if (usage &
VertexBuffer) flags |= vk::BufferUsageFlagBits::eVertexBuffer;
197 if (usage &
IndexBuffer) flags |= vk::BufferUsageFlagBits::eIndexBuffer;
198 if (usage &
UniformBuffer) flags |= vk::BufferUsageFlagBits::eUniformBuffer;
199 if (usage &
StorageBuffer) flags |= vk::BufferUsageFlagBits::eStorageBuffer;
200 if (usage &
IndirectBuffer) flags |= vk::BufferUsageFlagBits::eIndirectBuffer;
201 if (usage &
TransferSource) flags |= vk::BufferUsageFlagBits::eTransferSrc;
203 if (usage &
DeviceAddress) flags |= vk::BufferUsageFlagBits::eShaderDeviceAddress;
206 if (usage &
ShaderBindingTable) flags |= vk::BufferUsageFlagBits::eShaderBindingTableKHR;
211 using enum RHIResourceAccessBits;
212 vk::AccessFlags2 flags{};
213 if (state &
RenderTargetWrite) flags |= vk::AccessFlagBits2::eColorAttachmentWrite;
214 if (state &
RenderTargetRead) flags |= vk::AccessFlagBits2::eColorAttachmentRead;
215 if (state &
DepthStencilWrite) flags |= vk::AccessFlagBits2::eDepthStencilAttachmentWrite;
216 if (state &
DepthStencilRead) flags |= vk::AccessFlagBits2::eDepthStencilAttachmentRead;
217 if (state &
TransferWrite) flags |= vk::AccessFlagBits2::eTransferWrite;
218 if (state &
TransferRead) flags |= vk::AccessFlagBits2::eTransferRead;
219 if (state &
ShaderWrite) flags |= vk::AccessFlagBits2::eShaderWrite;
220 if (state &
ShaderRead) flags |= vk::AccessFlagBits2::eShaderRead;
221 if (state &
UniformRead) flags |= vk::AccessFlagBits2::eUniformRead;
222 if (state &
HostWrite) flags |= vk::AccessFlagBits2::eHostWrite;
223 if (state &
HostRead) flags |= vk::AccessFlagBits2::eHostRead;
242 return vk::ImageLayout::eUndefined;
247 using enum RHIPipelineStageBits;
248 vk::PipelineStageFlags flags{};
249 if (stage &
DrawIndirect) flags |= vk::PipelineStageFlagBits::eDrawIndirect;
250 if (stage &
FragmentShader) flags |= vk::PipelineStageFlagBits::eFragmentShader;
251 if (stage &
VertexShader) flags |= vk::PipelineStageFlagBits::eVertexShader;
252 if (stage &
ComputeShader) flags |= vk::PipelineStageFlagBits::eComputeShader;
253 if (stage &
RayTracingShader) flags |= vk::PipelineStageFlagBits::eRayTracingShaderKHR;
254 if (stage &
MeshShader) flags |= vk::PipelineStageFlagBits::eMeshShaderEXT;
255 if (stage &
RenderTargetOutput) flags |= vk::PipelineStageFlagBits::eColorAttachmentOutput;
256 if (stage &
Transfer) flags |= vk::PipelineStageFlagBits::eTransfer;
257 if (stage &
EarlyFragmentTests) flags |= vk::PipelineStageFlagBits::eEarlyFragmentTests;
258 if (stage &
LateFragmentTests) flags |= vk::PipelineStageFlagBits::eLateFragmentTests;
259 if (stage &
AccelerationBuild) flags |= vk::PipelineStageFlagBits::eAccelerationStructureBuildKHR;
260 if (stage &
TopOfPipe) flags |= vk::PipelineStageFlagBits::eTopOfPipe;
261 if (stage &
BottomOfPipe) flags |= vk::PipelineStageFlagBits::eBottomOfPipe;
262 if (stage &
AllGraphics) flags |= vk::PipelineStageFlagBits::eAllGraphics;
263 if (stage &
Host) flags |= vk::PipelineStageFlagBits::eHost;
268 using enum RHIPipelineStageBits;
269 vk::PipelineStageFlags2 flags{};
270 if (stage &
DrawIndirect) flags |= vk::PipelineStageFlagBits2::eDrawIndirect;
271 if (stage &
FragmentShader) flags |= vk::PipelineStageFlagBits2::eFragmentShader;
272 if (stage &
VertexShader) flags |= vk::PipelineStageFlagBits2::eVertexShader;
273 if (stage &
ComputeShader) flags |= vk::PipelineStageFlagBits2::eComputeShader;
274 if (stage &
RayTracingShader) flags |= vk::PipelineStageFlagBits2::eRayTracingShaderKHR;
275 if (stage &
MeshShader) flags |= vk::PipelineStageFlagBits2::eMeshShaderEXT;
276 if (stage &
TaskShader) flags |= vk::PipelineStageFlagBits2::eTaskShaderEXT;
277 if (stage &
RenderTargetOutput) flags |= vk::PipelineStageFlagBits2::eColorAttachmentOutput;
278 if (stage &
Transfer) flags |= vk::PipelineStageFlagBits2::eTransfer;
279 if (stage &
EarlyFragmentTests) flags |= vk::PipelineStageFlagBits2::eEarlyFragmentTests;
280 if (stage &
LateFragmentTests) flags |= vk::PipelineStageFlagBits2::eLateFragmentTests;
281 if (stage &
AccelerationBuild) flags |= vk::PipelineStageFlagBits2::eAccelerationStructureBuildKHR;
282 if (stage &
TopOfPipe) flags |= vk::PipelineStageFlagBits2::eTopOfPipe;
283 if (stage &
BottomOfPipe) flags |= vk::PipelineStageFlagBits2::eBottomOfPipe;
284 if (stage &
AllGraphics) flags |= vk::PipelineStageFlagBits2::eAllGraphics;
285 if (stage &
Host) flags |= vk::PipelineStageFlagBits2::eHost;
290 using enum RHIShaderStageBits;
291 vk::ShaderStageFlags flags{};
292 if (stage ==
All)
return vk::ShaderStageFlagBits::eAll;
293 if (stage &
Vertex) flags |= vk::ShaderStageFlagBits::eVertex;
294 if (stage &
Fragment) flags |= vk::ShaderStageFlagBits::eFragment;
295 if (stage &
Compute) flags |= vk::ShaderStageFlagBits::eCompute;
296 if (stage &
RayGeneration) flags |= vk::ShaderStageFlagBits::eRaygenKHR;
297 if (stage &
RayAnyHit) flags |= vk::ShaderStageFlagBits::eAnyHitKHR;
298 if (stage &
RayClosestHit) flags |= vk::ShaderStageFlagBits::eClosestHitKHR;
299 if (stage &
RayMiss) flags |= vk::ShaderStageFlagBits::eMissKHR;
300 if (stage &
RayIntersection) flags |= vk::ShaderStageFlagBits::eIntersectionKHR;
301 if (stage &
Task) flags |= vk::ShaderStageFlagBits::eTaskEXT;
302 if (stage &
Mesh) flags |= vk::ShaderStageFlagBits::eMeshEXT;
311 return vk::DescriptorType::eSampler;
313 return vk::DescriptorType::eSampledImage;
315 return vk::DescriptorType::eStorageImage;
317 return vk::DescriptorType::eStorageBuffer;
319 return vk::DescriptorType::eUniformBuffer;
321 return vk::DescriptorType::eAccelerationStructureKHR;
329 case RHIDevicePipelineType::Compute:
return vk::PipelineBindPoint::eCompute;
330 case RHIDevicePipelineType::Graphics:
return vk::PipelineBindPoint::eGraphics;
331 case RHIDevicePipelineType::RayTracing:
return vk::PipelineBindPoint::eRayTracingKHR;
338 using enum RHITextureUsageBits;
339 vk::ImageUsageFlags flags{};
340 if (usage &
RenderTarget) flags |= vk::ImageUsageFlagBits::eColorAttachment;
341 if (usage &
DepthStencil) flags |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
342 if (usage &
SampledImage) flags |= vk::ImageUsageFlagBits::eSampled;
343 if (usage &
StorageImage) flags |= vk::ImageUsageFlagBits::eStorage;
344 if (usage &
TransferSource) flags |= vk::ImageUsageFlagBits::eTransferSrc;
352 case E2:
return vk::SampleCountFlagBits::e2;
353 case E4:
return vk::SampleCountFlagBits::e4;
354 case E8:
return vk::SampleCountFlagBits::e8;
355 case E16:
return vk::SampleCountFlagBits::e16;
356 case E1:
return vk::SampleCountFlagBits::e1;
363 using enum RHITextureAspectFlagBits;
364 vk::ImageAspectFlags flags{};
365 if (aspect &
Color) flags |= vk::ImageAspectFlagBits::eColor;
366 if (aspect &
Depth) flags |= vk::ImageAspectFlagBits::eDepth;
367 if (aspect &
Stencil) flags |= vk::ImageAspectFlagBits::eStencil;
374 case TopLevel:
return vk::AccelerationStructureTypeKHR::eTopLevel;
375 case BottomLevel:
return vk::AccelerationStructureTypeKHR::eBottomLevel;
385 case Build:
return vk::BuildAccelerationStructureModeKHR::eBuild;
386 case Update:
return vk::BuildAccelerationStructureModeKHR::eUpdate;
394 using enum RHIAccelerationStructureBuildFlagsBits;
395 vk::BuildAccelerationStructureFlagsKHR vkFlags{};
396 if (flags &
AllowUpdate) vkFlags |= vk::BuildAccelerationStructureFlagBitsKHR::eAllowUpdate;
397 if (flags &
AllowCompaction) vkFlags |= vk::BuildAccelerationStructureFlagBitsKHR::eAllowCompaction;
398 if (flags &
PreferFastTrace) vkFlags |= vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace;
399 if (flags &
PreferFastBuild) vkFlags |= vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastBuild;
400 if (flags &
LowMemory) vkFlags |= vk::BuildAccelerationStructureFlagBitsKHR::eLowMemory;
#define GLOBAL_ALLOC
Definition Allocator.hpp:240
#define CHECK(expr)
Definition Logging.hpp:92
Allocator interface (noexcept)
Definition Allocator.hpp:29
virtual void Deallocate(pointer ptr) noexcept=0
virtual pointer Allocate(size_type size, size_t alignment=alignof(std::max_align_t)) noexcept=0
virtual pointer Reallocate(pointer ptr, size_type new_size, size_t alignment) noexcept=0
std::vector< T, StlAllocator< T > > Vector
std::vector with explicit Foundation::Core::StlAllocator constructor
Definition Container.hpp:149
Low-level Rendering Hardware Interface (RHI) abstractions.
Definition Application.hpp:3
DeviceAddress
Definition Common.hpp:367
MeshShader
Definition Common.hpp:343
RayTracingShader
Definition Common.hpp:342
RHIAccelerationStructureBuildOp
Definition Common.hpp:237
vk::AccessFlags2 vkAccessFlagsFromRHIResourceAccess(RHIResourceAccess state)
Definition Common.hpp:210
IndexBuffer
Definition Common.hpp:359
AccelerationStructureBuildReadOnly
Definition Common.hpp:369
FragmentShader
Definition Common.hpp:340
vk::SampleCountFlagBits vkSampleCountFlagFromRHIMultisampleCount(RHIMultisampleCount count)
Definition Common.hpp:349
RHIColorSpace rhiColorSpaceFromVkColorSpace(vk::ColorSpaceKHR colorSpace)
Definition Common.hpp:169
PreferFastBuild
Definition Common.hpp:392
RHITextureLayout
Definition Common.hpp:218
Task
Definition Common.hpp:299
vk::AccelerationStructureTypeKHR vkAccelerationStructureTypeFromRHIAccelerationStructureType(RHIAccelerationStructureType type)
Definition Common.hpp:371
Depth
Definition Common.hpp:384
vk::ImageAspectFlags vkImageAspectFlagFromRHITextureAspect(RHITextureAspectFlag aspect)
Definition Common.hpp:362
vk::PipelineBindPoint vkPipelineBindPointFromRHIDevicePipelineType(RHIDevicePipelineType type)
Definition Common.hpp:327
UniformRead
Definition Common.hpp:327
VertexShader
Definition Common.hpp:339
RayGeneration
Definition Common.hpp:289
ShaderBindingTable
Definition Common.hpp:370
vk::DescriptorType vkDescriptorTypeFromRHIDescriptorType(RHIDescriptorType type)
Definition Common.hpp:306
TopOfPipe
Definition Common.hpp:353
RenderTargetOutput
Definition Common.hpp:345
All
Definition Common.hpp:302
Compute
Definition Common.hpp:196
vk::ColorSpaceKHR vkColorSpaceFromRHIColorSpace(RHIColorSpace colorSpace)
Definition Common.hpp:158
vk::BuildAccelerationStructureModeKHR vkBuildAccelerationStructureModeFromRHIAccelerationStructureBuildOp(RHIAccelerationStructureBuildOp op)
Definition Common.hpp:381
Host
Definition Common.hpp:351
RenderTargetRead
Definition Common.hpp:320
ComputeShader
Definition Common.hpp:341
vk::ImageLayout vkImageLayoutFromRHITextureLayout(RHITextureLayout layout)
Definition Common.hpp:230
AccelerationBuild
Definition Common.hpp:349
RHIAccelerationStructureType
Definition Common.hpp:231
T VkExpect(vk::ResultValue< T > &&rv)
Definition Common.hpp:15
Color
Definition Common.hpp:383
RHIDeviceType
Definition Common.hpp:164
EarlyFragmentTests
Definition Common.hpp:347
TransferRead
Definition Common.hpp:324
AccelerationStructureWrite
Definition Common.hpp:331
TransferSource
Definition Common.hpp:365
vk::Format vkFormatFromRHIFormat(RHIResourceFormat format)
Definition Common.hpp:111
vk::ImageUsageFlags vkImageUsageFlagsFromRHITextureUsage(RHITextureUsage usage)
Definition Common.hpp:337
RHIColorSpace
Definition Common.hpp:131
UniformBuffer
Definition Common.hpp:361
AccelerationStructureRead
Definition Common.hpp:330
AccelerationStructureStorage
Definition Common.hpp:368
ShaderRead
Definition Common.hpp:326
TaskShader
Definition Common.hpp:344
VertexBuffer
Definition Common.hpp:358
HostRead
Definition Common.hpp:329
StorageBuffer
Definition Common.hpp:363
IndirectCommandRead
Definition Common.hpp:332
vk::ShaderStageFlags vkShaderStageFlagsFromRHIShaderStage(RHIShaderStage stage)
Definition Common.hpp:289
DepthStencil
Definition Common.hpp:375
AllowCompaction
Definition Common.hpp:390
vk::PipelineStageFlags vkPipelineStageFlagsFromRHIPipelineStage(RHIPipelineStage stage)
Definition Common.hpp:246
Transfer
Definition Common.hpp:197
RayAnyHit
Definition Common.hpp:291
RHIDescriptorType
Definition Common.hpp:255
LateFragmentTests
Definition Common.hpp:348
RayClosestHit
Definition Common.hpp:293
HostWrite
Definition Common.hpp:328
PreferFastTrace
Definition Common.hpp:391
RHIResourceFormat
Definition Common.hpp:34
@ R16G16B16A16SignedFloat
@ R32G32B32A32SignedFloat
AllowUpdate
Definition Common.hpp:389
BottomOfPipe
Definition Common.hpp:354
RenderTargetWrite
Definition Common.hpp:319
RHIDeviceType rhiDeviceTypeFromVkPhysicalDeviceType(vk::PhysicalDeviceType type)
Definition Common.hpp:180
DepthStencilWrite
Definition Common.hpp:321
vk::BuildAccelerationStructureFlagsKHR vkBuildAccelerationStructureFlagsFromRHIAccelerationStructureBuildFlags(RHIAccelerationStructureBuildFlags flags)
Definition Common.hpp:392
Mesh
Definition Common.hpp:301
Vector< T > VkEnumerate(Enumerator &&enumerate, Allocator *allocator=GLOBAL_ALLOC) noexcept
Definition Common.hpp:29
Stencil
Definition Common.hpp:385
TransferDestination
Definition Common.hpp:366
vk::PipelineStageFlags2 vkPipelineStageFlags2FromRHIPipelineStage(RHIPipelineStage stage)
Definition Common.hpp:267
Bits vkFlagsToBits(vk::Flags< Bits > flags)
Definition Common.hpp:108
ShaderWrite
Definition Common.hpp:325
TransferWrite
Definition Common.hpp:323
RayMiss
Definition Common.hpp:295
RHIMultisampleCount
Definition Common.hpp:273
DepthStencilRead
Definition Common.hpp:322
SampledImage
Definition Common.hpp:376
Fragment
Definition Common.hpp:285
DrawIndirect
Definition Common.hpp:338
IndirectBuffer
Definition Common.hpp:364
RenderTarget
Definition Common.hpp:374
StorageImage
Definition Common.hpp:377
Vertex
Definition Common.hpp:283
AllGraphics
Definition Common.hpp:352
LowMemory
Definition Common.hpp:393
RayIntersection
Definition Common.hpp:297
vk::BufferUsageFlags vkBufferUsageFromRHIBufferUsage(RHIBufferUsage usage)
Definition Common.hpp:193
static void *VKAPI_PTR Reallocate(void *userData, void *original, size_t size, size_t alignment, VkSystemAllocationScope)
Definition Common.hpp:85
vk::AllocationCallbacks const * Get() const
Definition Common.hpp:66
VkAllocationCallbacks const * GetNative() const
Definition Common.hpp:71
VulkanAllocationCallbacks(Allocator *allocator=nullptr)
Definition Common.hpp:50
void Reset(Allocator *newAllocator)
Definition Common.hpp:55
Allocator * allocator
Definition Common.hpp:47
VkAllocationCallbacks callbacks
Definition Common.hpp:48
static void *VKAPI_PTR Allocate(void *userData, size_t size, size_t alignment, VkSystemAllocationScope)
Definition Common.hpp:77
static void VKAPI_PTR Free(void *userData, void *memory)
Definition Common.hpp:101