Foundation
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Namespaces | Functions
ImmediateContext.cpp File Reference
#include <cassert>
#include <cstring>

Namespaces

namespace  Foundation
 
namespace  Foundation::RenderCore
 Core functionalities for rendering, including the Frame Graph implementation.
 

Functions

RHIDeviceScopedHandle< RHIBufferFoundation::RenderCore::ImmediateCreateBuffer (RHIDevice *device, RHIBufferDesc const &desc, void const *data, size_t bytes)
 Creates a buffer and uploads data into it in a single shot.
 
RHIDeviceScopedHandle< RHITextureFoundation::RenderCore::ImmediateCreateTexture (RHIDevice *device, RHITextureDesc const &desc, void const *data, size_t bytes, RHITextureLayout finalLayout=RHITextureLayout::TransferDst)
 Creates a texture and uploads data (base mip) into it in a single shot.