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Foundation
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#include <cassert>#include <cstring>Namespaces | |
| namespace | Foundation |
| namespace | Foundation::RenderCore |
| Core functionalities for rendering, including the Frame Graph implementation. | |
Functions | |
| RHIDeviceScopedHandle< RHIBuffer > | Foundation::RenderCore::ImmediateCreateBuffer (RHIDevice *device, RHIBufferDesc const &desc, void const *data, size_t bytes) |
Creates a buffer and uploads data into it in a single shot. | |
| RHIDeviceScopedHandle< RHITexture > | Foundation::RenderCore::ImmediateCreateTexture (RHIDevice *device, RHITextureDesc const &desc, void const *data, size_t bytes, RHITextureLayout finalLayout=RHITextureLayout::TransferDst) |
Creates a texture and uploads data (base mip) into it in a single shot. | |