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Foundation
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#include "EditorGizmos.hpp"#include "EditorState.hpp"#include "Context.hpp"#include <RenderCore/Bindless.hpp>#include <RenderCore/ImmediateContext.hpp>#include <Renderer/Mesh.hpp>#include <Renderer/Texture.hpp>#include <cmath>#include <cfloat>#include <cstring>#include <numbers>Namespaces | |
| namespace | EditorGizmos |
Functions | |
| void | EditorGizmos::InsertPass (Renderer *renderer, ResourceHandle depthTexture, RHIExtent2D extent) |
| void | EditorGizmos::BuildLightGizmos () |
| int | EditorGizmos::PickLightAtRenderPixel (Math::int2 pixel) |
| void | EditorGizmos::Shutdown () |