General Purpose Allocator (GPA) interface.
Definition Allocator.hpp:24
Runtime reflection data for a shader module.
Definition Shader.hpp:9
Vector< SpecializationConstant > mSpecializationConstants
Definition Shader.hpp:48
Vector< Binding > mBindings
Definition Shader.hpp:35
Allocator * mAllocator
Definition Shader.hpp:10
Vector< PushConstant > mPushConstants
Definition Shader.hpp:42
void ParseSPIRV(Span< const char > bytecode)
Parse SPIR-V shader code and populate reflection data.
Definition Shader.cpp:3
String DbgDumpShaderInfo() const
Definition Shader.cpp:187
Vector< Entrypoint > mEntrypoints
Definition Shader.hpp:29
void Sort()
Definition Shader.cpp:171
std::vector< T, StlAllocator< T > > Vector
std::vector with explicit Foundation::Core::StlAllocator constructor
Definition Container.hpp:130
std::basic_string< char > String
Alias for std::basic_string<char>, without an explicit allocator constructor.
Definition Container.hpp:112
std::tuple< Args... > Tuple
Alias for std::tuple
Definition Container.hpp:38
T * Construct(Allocator *resource, Args &&...args)
Convenience placement new with object of type T using a Foundation::Core::Allocator.
Definition Allocator.hpp:149
std::span< T > Span
Alias for std::span
Definition Container.hpp:60
Core functionalities for rendering, including the Frame Graph implementation.
Definition Bindless.cpp:2
uint32_t binding
Definition Shader.hpp:33
uint32_t descriptorSet
Definition Shader.hpp:32
String name
Definition Shader.hpp:31
Tuple< uint32_t, uint32_t, uint32_t > groupLocalSize
Definition Shader.hpp:27
RHIShaderStage stage
Definition Shader.hpp:25
String name
Definition Shader.hpp:24
String name
Definition Shader.hpp:37
uint32_t id
Definition Shader.hpp:45
String name
Definition Shader.hpp:46